Forgotten Developments 01 - The Roguelike

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Shortly after getting our Boulder Dash clone to a playable state and celebrating the fact that a game had finally been "completed", I wanted to create something more original and decided to create a roguelike.

Work on this new game proceed reasonably well and I had a playable prototype where you could run around a multi-levelled procedurally generated dungeon, each level of which was populated with items and monsters. The game was fully data driven using object composition rather than fixed inheritance. Components were a mix of C# and Lua.

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